![]() Once in the air, mouse down to crouch or release to extend. Just pull down and back sling-shot style anywhere on the screen and release to launch. The launch and flip mechanic has been honed, tweaked, and iterated-on for over a year to make it smooth and satisfying. The controls in 'That Flipping Mountain' are simple in concept, but require some practice to get a feel for the inertia of the flip. ![]() Flip, ski, dive, fall down, rage, get up, parkour on! Launch yourself, parkour style, up a single massive mountain full of parkour stones, spring boards, ski slopes, watering holes, and other challenging obstacles. Like all my physics games, it gets to the point quick with minimal fluff and nonsense. 'That Flipping Mountain' is my latest and greatest! I've been making physics games in my spare time for over 10 years. (That's when the fun starts) For Those That Like to ReadHey everyone, my name is Jeff Weber. It'll seem impossible until you get a feel for it, then it'll become second nature and you'll be sticking landings without even thinking about it. The learning curve is about the same as learning to ride a bike. ![]() What To Expect'That Flipping Mountain' has controls that are easy to grasp, but challenging to master.
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